Past Issue
- Telepresence in Video Game Streaming: Understanding Viewers¡¯ Perception of
Personal Internet Broadcasting
Kyubin Cho, Choong C. Lee, Haejung Yun [Pages 684~705]
- Why is the Interest in Blockchain Still on the Decline? Blockchain Challenges, Review, and Research Agenda
Kumar Saurabh, Neelam Rani, Ridhi Arora, Debasisha Mishra, Ramkumar M. [Pages 191~225]
- Aspect-based Sentiment Analysis of Product Reviews using Multi-agent Deep Reinforcement Learning
M. Sivakumar, Srinivasulu Reddy Uyyala [Pages 226~248]
- The Study of Factors Influencing the Intention of Continuous Usage Using Augmented Reality Games: Comparative Analysis of Korean and Chinese Users
Namjae Cho, YanRui Wang, Jeong Hun Lim, Giseob Yu [Pages 249~274]
- Examining the Effects of Vocabulary on Crowdfunding Success: A Comparison of Cultural and Commercial Campaigns
Xiang Gao, Weige Huang, Bin Li, Sunghan Ryu [Pages 275~306]
- Effect of e-Commerce History on Consumer Perception: A comparative study of United States of America versus Vietnam
Pham Nguyen Bich Tram, Cheul Rhee, Jiyeol Kim [Pages 307~326]
- How IT Affordance Influences Engagement in Live Commerce: An Empirical Analysis Focusing on Social Cues as Moderating Effect
Eunji Choi, SeongMin Jeon [Pages 327~353]
- What¡¯s for Dinner? Factors Contributing to the Continuous Usage of Food Delivery Apps (FDAs)
Ahmad A. Rabaa¡¯i [Pages 354~380]
- A Study of the Antecedents of Attitude towards Teleworking and the Moderating Effect of Selfidentity
Youngkeun Choi [Pages 381~394]
- What¡¯s Next? Connecting the Past and Future of Business-IT Alignment Research
Joshy K. X., Rahul Thakurta [Pages 395~434]
¢¸1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10¢º