Past Issue
- The Effect of Electronic Word of Mouth from Different Sources on Movie Success in the Context of Video-on-Demand Services
Lin Wang, Jeongha Kim, Dongwon Lee [Pages 153~170]
- Asymmetric Within and Between Popularity Effects: Evidence From Multihoming
Nadezda Koryakina, Yasin Ceran, Chul Ho Lee, Hyejin Mun [Pages 171~187]
- The Roles of Digital Exhibition in Enhancing Immersive Experience and Purchase Intention
Sojung Yoon, Nam Ji Eum, Jai-Yeol Son [Pages 188~205]
- Validation of Information Technology Outsourcing Success Model using Structural Equation Modelling
Sushil Paudel [Pages 206~226]
- How to Measure the Intention of Watching Offline eSports Games: From the eSports Fan-centric Perspective
Jialing Zhang, Myung Ja Kim, Chulmo Koo [Pages 227~260]
- IT Investment and Financial Performance Volatility: The Moderating Role of Industry Environment and IT Strategy Emphasis
Wahyu Agus Winarno, Slamin [Pages 707~727]
- Does R&D Mediate the Impact of ICT on Productivity through Knowledge Transfer?
Christina Y. Jeong, Sang-Yong Tom Lee [Pages 728~749]
- Gamification on Mobile Payment Application: Uses and Gratification Perspective
Mutia Fadhila Putri, Ratna Juita, Achmad Nizar Nidayanto, Dedi I. Inan [Pages 750~769]
- Applications of the Text Mining Approach to Online Financial Information
Hansol Lee, Juyoung Kang, Sangun Park [Pages 770~802]
- Exploring the Practical Value of Business Games: Analysis with Toulmin¡¯s Sensemaking Framework
Joo Baek Kim, Edward Watson, Soo Il Shin [Pages 803~829]
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